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We raised €5 million to speed up a simple shift in animation: remove the repetitive, time-consuming parts of traditional mocap so artists can spend more time on performance, emotion, and style. Our CEO, Willem Demmers, is clear on the objective—keep quality and control, cut friction, and let teams move from intent to shippable feel much faster.

What that means in practice: instead of booking stages, cleaning takes, and gap-filling per character, teams stand up high-quality locomotion and interactions in hours, then iterate directly in engine. We standardize the “messy middle” (import, retargeting, tagging, asset prep) so handoffs are predictable and review cycles shorten. Speed only matters if it preserves authorship; our workflow is built to do both.
Our edge is research plus data. We combine advanced generative models with a large, clean motion library captured with veteran performers. The result is controllable, physically grounded motion that stays consistent across characters and contexts—and scales without restarting from scratch.
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Compatibility is non-negotiable. We integrate with Unreal Engine and standard DCCs so assets drop cleanly into gameplay systems with consistent conventions. That reduces variance between projects and focuses the team on creative decisions, not pipeline repairs.
We are not “replacing mocap.” We are removing the chores that slow traditional mocap workflows and reserving capture for moments that truly demand it. By automating coverage, cycles, and gap-filling, we give animators back time for storytelling and polish. That’s how we enable living, reactive worlds at scale—and deliver film-level motion on production timelines.
#Forbes #SeedRound #Gamedev #Animation #AIAnimationTools #News
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