David is a gameplay animator with experience across AAA and indie production, including roles at Skydance New Media, Firewalk Studios, and Sucker Punch Productions, as well as serving as Lead Animator at ImagineDreams Studios.
His background also includes freelance work and indie development through his own studio, Solid Cloud Arts, with contributions across Unreal Engine, Unity, and a wide range of animation and game art pipelines.
In his Motorica Masters submission, David demonstrated how he used Motorica tools inside
Unreal Engine
to build a polished gameplay moment with strong motion clarity and character intention.
His workflow brought together Motion Factory for fast locomotion generation, Unreal’s animation systems for timing and control, and clear creative choices to shape the feel and readability of the scene.
David’s background in gameplay systems, animation production, and visual storytelling helped inform his approach and contributed to the strength of the final result.
We will sit down with David again soon for a follow-up session to explore his setup, his decision-making, and how he assembled the complete sequence inside Unreal.
Motorica brings speed and control together: generate full motion sets in minutes, customize styles, blend behaviors, and tune motion for the exact responsiveness your game needs.
Explore our tools, access the free animation dataset, or book a demo to see how Motorica accelerates animation workflows without sacrificing quality or creative control →
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