Kashif specializes in gameplay technical animation, character controllers, and real-time animation systems. His background includes work on shipped titles such as
Mafia: The Old Country and Agefield High: Rock the School, along with contributions to several other game projects across multiple studios and pipelines.
In his Motorica Masters submission, Kashif walked through how he built his project using Motorica tools inside Unreal Engine. His workflow included generating a tailored locomotion and motion matching set, retargeting and organizing animations, establishing Pose Search databases, and assembling a functional gameplay controller. He combined this with his technical animation background to tune movement responsiveness, transitions, and overall character feel inside the engine.
Kashif also runs the YouTube channel
TechAnim Studios, where he shares breakdowns, experiments, and workflow demonstrations related to gameplay animation, locomotion systems, animation blueprints, and technical setups inside
Unreal Engine.
We will sit down with Kashif again soon for a follow-up session that takes a deeper look at his setup, his approach to character controllers, and how he assembled the final animation sequence.
Motorica brings speed and control together: generate full motion sets in minutes, customize styles, blend behaviors, and tune motion for the exact responsiveness your game needs.Explore our tools, access the free animation dataset, or book a demo to see how Motorica accelerates animation workflows without sacrificing quality or creative control → http://www.motorica.ai 🚀