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Welcome to Motorica Masters, the animation challenge where creativity takes control. We invite expert animators to push the limits of real-time character animation using the Motorica toolkit. We’re on the lookout for your innovative approaches to motion matching beyond the freely available GASP template. Standout entries will exhibit a thoughtful approach to integrating Motorica generated animations into a custom Motion Matching system. The more creative your system the better!

Enter now
TIMELINE
OCTOBER 30
Applications open
NOVEMBER 14
Contestants notified / Competition start
NOVEMBER 30
Submissions Due
DECEMBER 3
Winners Announcement!
$3,000 Prize Pool
1st place, $1,500
2nd place, $1,500
3rd place, $5,00
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About Motorica

Motorica is an animation toolset built for creative control and AAA production quality. It gives animators the freedom to shape motion in two powerful ways: style control that defines the feel and personality of animation, and metric-based motion control driven by precise root motion data for technical accuracy in real time.

Motion Stage - Single TakesMotion Factory - Batch CreationStyle Cloning - Create Your style
Meet the judge - Harvey Newman

Harvey Newman is a Game Director and Animation Consultant with 20+ years of experience helping studios elevate their animation pipelines and creative output. Founder of Proxima Studio and Animworks Ltd, Harvey has contributed to acclaimed projects including Battlefield V and Horizon Zero Dawn.

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Judging Criteria

1. Creative distinction: How uniquely the animation and system(s) stands apart from pre-existing mass market systems (e.g. GASP). Judges will look for originality, personality, and expressive intent that makes the movement feel truly authored by the animator and AAA quality. Unlimited use of characters and crowds.

2. Technical Use of Motorica: Effective and inventive use of Motorica’s products and tools: such as motion editing, blending, and refinement and to expand beyond preset motion matching limitations. Judges will reward entries that push the platform to achieve results that weren’t possible with traditional setups.

3. Execution & ControlThe precision, polish, and believability of the movement. This includes body mechanics, timing, and the animator’s ability to maintain control while achieving fluid, responsive and dynamic results.

4. Innovation & Exploration: How far the entrant pushes Motorica creatively and technically. Judges will value bold experimentation, clever problem-solving, and exploration of what the tools can do when pushed beyond expected boundaries

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Rules

SUBMISSION REQUIREMENTS
• Submissions must be original work created by the participant during the competition period.
• Animators must create their submission using the Motorica toolset.
• The final output should be a short real-time animation sequence showcasing expressive movement, timing, and control.
• Entries must be exported as a rendered video (up to 30 seconds) 
• Include a short breakdown or capture from within Motorica showing the workflow. (Casual, Loom-style explainer video)
• Unreal project file
OWNERSHIP & RIGHTS
• Participants retain ownership of their animations 
• By submitting, participants grant Motorica permission to showcase entries for marketing and educational purposes (with credit).
DISQUALIFICATION
• Use of existing out-of-the-box 3rd party animations/systems (GASP, etc.) without meaningful alterations.
• Late or incomplete submissions will not be considered.
• Use of copyrighted or non-original assets without permission will result in disqualification.